Sample Wonders

This page is a special one, It is where wonders you have created for the game can be shown off to the rest of the community. If you have one, list it here.

The Rat Launcher

 * Requires: Katastrophi
 * Damage: 9 lethal slashing
 * Bound Mania:  2
 * Construction: Lower of crafts and medicine
 * Range: 10 yards per dot of inspiration
 * Roll: Dexterity+firearms
 * Size: 4 (rifle and backpack)
 * Variables: slow reload (1 hour automatic)+5, Adjusted range +1, continuing damage-1, variable damage-1,

Description: This device shoots a psychotic mutant lab rat at the target. When the animal lands it clings to the target and begins biting, scratching, and burrowing into the target. The creature has a short lifespan and begins weakening as soon as it leaves its chamber. It also takes time for a new one to grow.

Background: The first device of this design was built by a Grimm who saw her fellow scientists attacked and killed by a radical animal rights group. Needless to say, she got her revenge.

The Lightning Rod

 * Requires: Katastrophi
 * Damage: 10 (electricity)
 * Construction: lower of crafts and science
 * Range: 10 yards per dot of inspiration
 * Size: 1
 * Variables: Peculiar requirement (must be outside)+1, slow reload (1 hour automatic)+5, invisible effect -1

Description: This weapon shoots an invisible pulse that causes a lightning strike at the point of impact. The damage type can change depending on your level of Katastrophi. Some versions use the explosive variable.

Story Note: Possible weapon for the pacific gauntlet. It would be good for intimidating thugs.

The Super Wheelchair Mk1:

 * Requires: Metatrophi 1, Scafoi 1
 * Bound Mania: 1
 * Construction: Crafts
 * Size: 5 (wheelchair)
 * Durability: 2
 * Speed: Inspiration*75 mph
 * Cost per Use: 1 Mania to start and fuel for six hours
 * Roll: Dexterity+Drive+1
 * Variables:  Normal looking, collapsible, Exposed canopy +2, off-road -1, Inspiration bonus +1

Description: This motorized wheelchair is excellent for geniuses on the go and can help them get out of trouble fast. Most models have air horns included. Their most common fault is a strength penalty due to bad exercise. They are also foldable and can be stored in a car boot or secret cupboard.

The Super Wheelchair Mk II:

 * Construction: Science
 * Requires: Metatrophi 2,Scafoi 2
 * Bound Mania: 2+1
 * Size: 5 (wheelchair)
 * Durability: 2
 * Ground Speed: Inspiration*75 mph ground
 * Air Speed: 100 mph*Inspiration
 * Cost per Use: 1 Mania to start and fuel for six hours
 * Roll: Dexterity and drive
 * Variables: concealed -1, collapsible, Exposed canopy +2, hovering -2, 2 modes of transport, bound mania +1, Inspiration bonus +1

Description: The mark 2 wheelchair has significant improvements over the mark 1. This particular version can fly and hover. Other versions dig tunnels. These are even more collapsible and can be compressed to the size of a spray can

The Controller Rat:

 * Construction: Lower of Medicine and Crafts
 * Requires: Automata 3+
 * Bound Mania: 2+
 * Size: 1
 * Durability: 1
 * Cost per Use: 1 Mania per day
 * Variables: Inspiration bonus+, uplift, smartification node +2,

Description: You see a large dog with a plastic dome on its head. Inside the dome is a complex array of levers and buttons. Controlling the levers is a small lab mouse. Small coloured wires emerge from the back of the mouse’s head. The wires lead to a support at the back of the dome. When the dome is removed the mouse appears to fall asleep.

Note: Smartification node isn’t required, The robot can simply have the controller rat in it’s head and chest.

The Hermrir Staff

 * Requires: Katastrophi 3
 * Damage:  2+ 10 automatic successes if targeting something bigger than 15
 * Size: 5 (Technostaff)
 * Range: rifle
 * Variables: disintegration, rail gun, good balance and weight -2, no visible effect -1,

Description: This energy spear generates a wide bore energy blast capable of destroying most large objects. It was first designed in the Martian wars as a weapon for use against tripod walkers. The original was designed as a melee weapon.

The Omniwheel

 * Requires: Skafoi 1
 * Damage: 2+ 10 automatic successes if targeting something bigger than 15
 * Size: 7
 * Range: rifle
 * Variables: disintegration, rail gun, good balance and weight -2, no visible effect -1,

Description: This vehicle is like your standard monowheel bike, except the main wheel is actually made up of a chassis and smaller wheels. The smaller wheels in turn are made up of even smaller wheels.